Seedance 2.5 Now Live — First on Atlas Cloud
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Seedance 2.5 API: 30-Second Native Video Generation

Seedance 2.5 API is now available on Atlas Cloud! It gives developers ByteDance's newest video model. It generates up to 30 seconds of native video in a single pass from text, a single image, or as many as 50 multimodal references, with synchronized audio and in-frame multilingual text. On Atlas Cloud you reach it through one key, with subject consistency and improved physics keeping long shots coherent. (Update: Seedance 2.5 1080P API Is Available NOW!)

Seedance 2.5 is developed by ByteDance. Atlas Cloud (operated by Atlas Cloud AI LLC) provides access to it and does not own it. All trademarks belong to their respective owners.

Explore the Leading Seedance 2.5

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One Seedance 2.5 API, Two Ways In: Text and Image Endpoints

Whether generation starts from a written prompt or a set of reference visuals, this table maps what each Seedance 2.5 API endpoint accepts, what it renders, and the productions it fits best.

ModalityDescription
Seedance 2.5 T2V API (Text To Video)Describe a scene in plain language and the Seedance 2.5 Text to Video API returns up to 30 seconds of native video in a single pass, from 480p to 4K. On-screen text and multilingual subtitles render directly in frame, so title cards and captions no longer need a separate compositing step. Stronger prompt adherence keeps the result faithful to your written brief.
Seedance 2.5 I2V API (Image To Video)The Seedance 2.5 Image to Video API can take a first frame, or both a first and last frame, and fill the motion between them in one continuous 30-second take with no stitching. You set where the shot starts and ends while the model handles the camera movement and action in between. That control turns a single still into a directed long take rather than a short loop.
Seedance 2.5 R2V API (Reference To Video)With up to 50 full-modal references, spanning images, audio, 3D white models, and style samples, the Seedance 2.5 Reference to Video API locks their look, motion, and voice into the result. Subjects stay consistent across shots with realistic physics, so a character or product behaves the same every time. It is built for series content, virtual presenters, and controlled brand campaigns.

Inside the Seedance 2.5 API: 30 Seconds, 50 References

Built for production video workflows, the Seedance 2.5 API pairs 30 second single pass generation and 50 multimodal references with 480p to 4K output, targeted local edits, in frame multilingual text, and steadier physics and subject consistency.

One Pass, 30 Seconds

One call returns up to 30 seconds of continuous video, double the 15 second ceiling of Seedance 2.0 and well beyond most rivals' single pass limits. The model plans the entire clip in one forward pass, so lighting, motion, and character identity never drift the way stitched segments do. Short drama episodes, ad narratives, and music driven sequences can finally play out without a visible cut.

Multimodal References in a Single Request

Pack up to 50 multimodal assets into one request, mixing images, video clips, audio, and text, a fourfold jump from the 12 reference cap of Seedance 2.0. Green screen footage and 3D white model references are accepted as well, giving directors precise control over blocking and camera paths. Characters, products, wardrobe, and brand style stay anchored across every scene the model generates.

Audio Born in the Same Pass

Seedance 2.5 co-generates audio and video inside one latent space, so music, dialogue, and sound effects are never dubbed on afterward. Lip sync, footsteps, and score land on the correct frames by default, a direct result of ByteDance's unified joint audio and video architecture. From talking head dialogue to music driven edits, clips arrive with sound already attached and ready to publish.

Multilingual Text, Rendered in Frame

If your campaign ships across markets, the model renders titles, captions, and subtitles directly in frame, covering major languages including Chinese, English, Spanish, Arabic, Japanese, and Korean. Stray subtitle artifacts and unwanted background music are suppressed at generation time, so clips arrive clean. Localized cuts for global audiences no longer require a separate typesetting or cleanup pass.

Write the Camera Into the Prompt

Straight from the prompt, Seedance 2.5 stages multi shot sequences with pans, dolly moves, orbit shots, and focus pulls described in plain language. Subjects keep their identity across every cut, so a scripted scene plays like planned coverage rather than disconnected clips. Storyboard driven teams can hand the model a written shot list and get back footage that already matches it.

Edit the Detail, Keep the Shot

Need to swap a product, fix a background element, or replace one actor? Seedance 2.5 rewrites only the region you specify while preserving the original camera motion, lighting direction, and scene composition. A subject can change while the scene holds, or the scene can change around the same subject. Revision rounds no longer mean full regeneration, which cuts both turnaround time and per call spend.

Physics and Subject Consistency in the Seedance 2.5 API

Crowded scenes stay coherent: ByteDance demonstrated the model directing more than ten actors from image assets alone while every face and costume held stable. Physical behavior is stronger too, with motion, contact, and material interaction following real world logic more faithfully than in earlier Seedance versions. That reliability makes multi character short drama and product demonstrations far safer to run in production.

Native 4K Through the Seedance 2.5 API

Resolution runs from 720p drafts up to native 4K with 10 bit color, and the 4K frame is generated directly rather than upscaled after the fact. Fine structures such as hair strands, stitching, and fabric weave survive intact at full delivery quality. Teams can iterate quickly at lower tiers, then render the approved cut in 4K for broadcast and large screen campaigns.

One Prompt, Three Engines: How the Seedance 2.5 API Stacks Up

We fed the exact same prompt to Seedance 2.5, Google Veo 3.1, and Seedance 2.0, so you can judge motion, physics, and consistency side by side before you call the Seedance 2.5 API.

Prompt

[Style] Japanese TV Game Show (Live-Action Broadcast), two-player competitive comedy, multi-camera live broadcast, 4K photorealistic photography, high-saturation summer colors, entirely real-time with no slow motion [Duration] About half a minute [Aspect Ratio] 16:9 horizontal [Set] A sunny outdoor large leisure pool. The entire course strictly advances from the left side of the frame to the right. At the far left, two same-height starting platforms are set side by side: the foreground red course belongs to Character A, the background blue course belongs to Character B. The two parallel courses are identical in structure: Segment 1 is a high overhead zipline track descending from left to right, with a two-hand grip bar and a round soft foot-pad hanging beneath the pulley; Segment 2 is a small disk 2.2 meters in diameter spinning continuously at a steady speed; Segment 3 is three soft hexagonal floating blocks that bob up and down and tilt side to side; Segment 4 is a short, slick, curved slide. At the far right, the two slides feed side by side into a single giant red-and-yellow disk 6 meters in diameter, with a low soft divider strip between the entrances to keep the two from colliding on entry. The final large disk is mounted on an underwater motor axle, rotating clockwise steadily throughout, its surface bearing a yellow sumo circle, a red outer ring, and a thin film of water, with no railing at the edge and clear pool water all around. The background has palm trees, a large water slide, lighting rigs, a commentator's booth, and temporary stands packed with spectators. [Characters] Character A @ Image 1, Character B @ Image 2; keep the face, hairstyle, body type, and athletic variety-competition outfit from each reference image, unchanged throughout. Character A has a red soft sumo pad fixed at the waist; Character B has a blue soft sumo pad fixed at the waist; the pads are present from the opening through the fall into the water. [Fixed Rules] Character A and Character B always advance simultaneously from the left of the frame to the right. Character A stays fixed on the foreground red course, Character B on the background blue course; before reaching the final large disk, lane switching, crossing, head-on sliding, and collisions are forbidden. Both characters' head orientation, sliding direction, jump direction, and the camera's advancing direction all stay left-to-right. The position, count, color, size, and connection relationship of the two courses stay unchanged throughout. Both small disks and the final large disk keep rotating clockwise in every shot they appear in, and must not suddenly stop or reverse. At the opening, both characters' hair and clothes are dry; Character B becomes naturally soaked only after being pushed off the large disk into the water by Character A; Character A remains on the disk at the end and may only be hit by a few water droplets. The fixed final result is Character A wins and Character B falls into the water. Shot 1: Side-by-Side Start (Front Side Master Wide, ENG Camera) The camera sits at the front side of the pool, capturing in a front-side wide the two side-by-side starting platforms at left, the two parallel courses, and the continuously rotating large disk at the far right all at once. Character A stands on the foreground red platform, Character B on the background blue platform, both facing right. Character A grips the red zipline bar, leans forward, and shouts: "Zettai katsu!" (I'm definitely going to win!) Character B grips the blue zipline bar, turns her head toward A, and replies: "Makenai yo!" (I won't lose!) A two-way buzzer sounds simultaneously, and both push off their platforms to the right in sync. Commentator: "Futari dōji sutāto! Heisō kōsu no saki wa kaiten dohyō desu!" (Both start at the same time! At the end of the parallel courses is a rotating ring!) SFX: starting buzzer, spectator countdown, and a full-arena cheer. Shot 2: Twin-Track Side-by-Side Slide (Side Dolly Track L→R) A track camera moves right at the same speed as the two, the two zipline tracks staying parallel; Character A in the foreground, Character B in the background, both gripping the bars with both hands and standing on the soft foot-pads. Character A starts a bit faster, her body pulled into a backward-leaning straight line by the speed; Character B's foot-pad sways side to side, so she bends her knees and tightens her legs, sliding while pointing forward at A. Character B shouts: "Matte!" (Wait for me!) Character A looks back and laughs: "Hayaku!" (Hurry up!) Approaching the landing zone, Character B swings her body back and forth to catch up by half a body length; they arrive nearly side by side, but always keep two separate front-and-back tracks — no crossing, no collision. SFX: high-speed twin-zipline slide, wind, character shouts, and spectator laughter. Shot 3: Side-by-Side Spinning Small Disks (Fixed Side Two-shot) A fixed side medium-wide captures both the red and blue small disks at once, clearly showing both spinning clockwise, with the final large disk still rotating far to the right of the frame. Character A lets go first and drops onto the foreground red small disk, her soles carried backward by the disk surface; she spreads her arms and takes rapid reverse mini-steps, steadying herself after a quarter turn. Character B slips as she lands on the background blue small disk and sits straight down on the wet surface, carried half a turn in a seated pose by the disk; she braces her hands on the surface, pushes off with her feet, and springs up with the spin to stand again. Character B laughs: "Suwacchatta!" (I sat down!) Commentator: "A wa antei! B wa suwatta mama isshū shisō da!" (A is steady! B nearly did a full turn while sitting!) SFX: low-frequency motor hum, sole friction, muffled soft-disk thuds, and roaring spectator laughter. Shot 4: Parallel Floating-Block Jumps and Slide Entry (Side Tracking L→R) The side track camera keeps tracking left to right, the foreground red floating blocks and background blue floating blocks staying parallel, both characters always advancing in the same direction. Character A crosses the three red-and-yellow blocks in succession: one-foot tap on the first, both feet on the second, the third tilting right; her upper body tips sideways and she taps the water with her right hand for leverage, then immediately pushes up onto the red slide. When Character B crosses the three blue-and-yellow blocks, the second one suddenly sinks; her left foot steps into shallow water and her arms windmill wildly; she doesn't fall in, and rides the momentum to kneel on the third block, then pushes herself up with both hands to flop onto the blue slide. Character A slides right lying prone on the foreground slide, arms extended forward; Character B slides right in a seated pose on the background slide, feet first and hands flailing. The two slide onto the far-right large disk simultaneously through the two side-by-side entrances, the soft divider strip ensuring they don't collide. Character A lands in the front half of the disk, Character B in the back half; both are carried sideways by the clockwise disk, then push back to return to the yellow sumo circle. Lines: Character A: "Saki ni tsuita!" (I got here first!) Character B: "Hobo dōji!" (It was basically at the same time!) SFX: floating blocks hitting water, splashes, slide friction, and continuous spectator gasps. Shot 5: Rotating-Disk Sumo Opening (High Front 3/4 Wide) A high front-diagonal wide captures the full final large disk, the yellow sumo circle, the red outer ring, and the surrounding pool; the disk keeps rotating clockwise, the thin film of water reflecting the sunlight. Character A and Character B each get up amid the rotation, are carried two steps sideways to the right by the disk, then take reverse mini-steps at the same time back to the yellow circle. They face each other, lower their centers of gravity, spread their feet, and grip each other's shoulders and the soft waist pads. Character A shouts: "Shōbu!" (Let's settle this!) Character B replies: "Kakatte koi!" (Bring it on!) Commentator: "Saigo wa kaiten dohyō de suijō sumō!" (The finale is water sumo on the rotating ring!) SFX: match gong, disk motor, and rhythmic spectator clapping. Shot 6: Three Rounds of Hilarious Shoving (Broadcast Rapid Cuts, Real-time) Round one uses a fixed disk-side camera: Character A pushes forward first, Character B dodges sideways along the disk's rotation; A overshoots and takes three steps on the red outer ring before braking, arms windmilling. Hard cut to a central front medium shot: Character B seizes the chance to ram Character A with her blue waist pad, and A is pushed into sitting on the wet surface, but pushes off backward with both feet to slide back to the yellow circle without falling in. Hard cut to an overhead top shot of the disk: the two grip each other's shoulder pads again and turn half a circle together with the disk; Character B's right foot suddenly slips and A is dragged into spinning too, the two spinning in place as if joined together, then letting go at the same time and staggering off in opposite directions. Character A pants and laughs: "Me ga mawaru!" (I'm getting dizzy!) Character B replies: "Mada mada!" (Not yet!) Commentator: "Oshite iru no ka, mawasarete iru no ka wakarimasen!" (I can't tell anymore whether they're pushing or just being spun by the disk!) SFX: wet-shoe friction, the puff of soft pads colliding, and spectator laughter; entirely real-time, no slow motion, no replay. Shot 7: Character A's Feint Pushes Character B Into the Water (Front Side Master Shot) A fixed front-side wide captures both characters, the disk edge, and the water directly below all at once, the large disk still rotating clockwise. Character B lowers her body and charges straight at Character A; A pretends to slip and retreat, letting B keep accelerating. Nearing the disk's red outer ring, A suddenly steps to the side in the direction of the rotation, B lunges into empty space, her body turning side-on to the disk edge. Character A immediately pushes both hands against Character B's blue waist pad, shoulder pressed below the pad, and takes two steps forward; she contacts only the soft pad and the shoulder — no head or neck, no striking. Character B backpedals fast on the wet surface, her first step onto the red outer ring, her second step's heel sliding off the disk; her hands grab at empty air, and her body falls backward into the pool under gravity, throwing up a big splash. Character B shouts as she falls: "Uwaaaah!" (Whoaaaa—!) Commentator: "A no feinto seikō! B ga ochita—!" (A's feint worked! B fell in—!) SFX: rapid sole friction, the muffled thud of the soft pad, the splash of entry, and an eruption of arena cheers. Shot 8: Water-Surface Reaction and Winning Finish (Water-level Two-shot → Wide Pull-back) A water-level two-shot: Character B surfaces face and shoulders out of the water, her hair and clothes naturally soaked, wipes the water from her face, and looks up at Character A still on the disk. Character A stands at the center of the disk and raises both arms in celebration: "Yattā!" (I won!) The disk keeps turning, and as she celebrates her feet slip and her body tips toward the edge; she immediately kneels and braces one hand on the disk, staying on it by a hair without falling in. Character B laughs and splashes water upward with both hands, the spray reaching only Character A's arms and face, and shouts: "Tsugi wa makenai!" (I won't lose next time!) The camera slowly pulls into a wide: Character A kneels laughing on the still-rotating large disk, Character B splashes in the water, and the spectators stand up and applaud. Commentator: "Shōsha wa A! Saigo made yudan dekimasen!" (The winner is A! You can't let your guard down until the very end!) SFX: big cheer, applause, laughter, and a closing gong. [Audio] Throughout, thinly lay a fast-paced game-show BGM in the style of a Japanese large-scale variety special. Spectator cheers, laughter, applause, buzzers, twin-zipline sounds, disk motors, sole friction, floating blocks hitting water, slide friction, soft-pad collisions, and the splash of the fall are all strictly synced. Character A, Character B, and the commentator speak natural, clear Japanese with lip-synced lines; during lines, the BGM and spectator sounds automatically duck, no other characters' dialogue is added, and no subtitles are generated. [Camera and Editing] Natural multi-camera TV broadcast, hard cuts only, entirely real-time with no slow motion, no replay, no freeze frames. The whole piece maintains a left-to-right 180-degree axis: Character A fixed on the foreground red course, Character B on the background blue course; the slide, jump, floating-block, and slide cameras all track sideways to the right, and reverse shooting that would make a character appear to walk backward is forbidden. After reaching the final disk, the disk edge, water surface, and the two characters' relative positions stay continuous across cuts. All disk shots must clearly show clockwise rotation. [Forbidden Throughout] Starting in opposite directions, head-on sliding, left-right lane crossing, character lane switching, character swapping, a third challenger, multi-person duplication, teleportation, positional regression, mid-air freezing, body deformation, adding or removing hands or feet, passing through props, grabbing the head or neck, striking, and dangerous collisions. The two courses and the final large disk must not change position, count, color, or size; the small disks and the final large disk must not stop, reverse, or speed up and slow down erratically. Character B must not be fully soaked before falling in; Character A must not fall in and may only be splashed by a little water at the end. The finale must be Character A pushing Character B off the disk edge into the water. Outfits do not fall off, tear, turn transparent, or shift excessively. No real show names, TV station names, company names, sponsors, trademarks, subtitles, show logos, station bugs, watermarks, meaningless text, or garbled characters appear.

Generated with Seedance 2.5 on Atlas Cloud

Generated with HappyHorse 1.1 on Atlas Cloud

Generated with Seedance 2.0 on Atlas Cloud

Prompt

Generate a 16:9, ultra-photorealistic, cinema-grade high-action cooking commercial with the feel of a live-action Japanese fantasy film, paced at roughly half a minute. [Overall Visual] Warm golden cinematic color grading with a slight pink lean; gold lanterns, deep crimson wooden structures, warm shadows, with cool blue moonlight occasionally spilling through the castle windows. The image is refined, opulent, and full of life — real skin, real fabric, real food and steam. Movement is fast, fluid, and rhythmic, but must obey real physics. [Sound] No background music. Keep only: clacking mahjong tiles, footsteps, rustling fabric, dough slapping, knife cuts, boiling water, flame, clattering pots and bowls, the character's breathing, and a small amount of dialogue. The sound starts quiet and gradually grows dense, then suddenly falls silent when the finished dish appears. [Fixed Protagonist] Always the same young, beautiful East Asian woman — slender, with long dark hair tied in a loose high ponytail and soft loose strands framing her face. She wears a fitted short-sleeved white chef's top with delicate pink embroidery, a deep crimson waist sash, and a knee-length black tiered skirt with fitted safety shorts underneath; white socks and red shoes. Natural, soft makeup. She is confident, agile, playful and cute, with a touch of charming mischief, but never overly sexualized. She is both a martial-arts performer and a professional noodle chef. Her outfit, hairstyle, and face must stay consistent throughout the high-speed action, and she occasionally looks directly into the camera to smile or wink. [Fixed Supporting Characters] A giant, round, baby-like castle spirit wearing a silk bib; a tall humanoid frog in a formal Japanese robe; a small talking fox wearing a pink scarf; several masked attendants; and a few elderly castle cooks. All characters must be original and live-action cinematic in quality, imitating no existing film or TV character. [Part 1 | Castle Mahjong Room] A huge Japanese castle room with deep crimson wooden pillars, paper lanterns, and carved screens, with a mahjong table at the center. An extreme close-up captures the protagonist's slender fingers moving swiftly among the mahjong tiles, fingertips tapping lightly with a crisp sound. The camera glides along the tile faces up to her eyes. She slowly lifts her gaze, looks straight into the camera, the corners of her mouth curling up, and says: "Time to eat." She suddenly flicks a mahjong tile toward the camera. The camera pulls back at high speed, tracking the spinning tile through the air. The tile passes between the frog and the fox, and the camera whips a full loop around the mahjong table. The frog cries out: "Oh no!" The fox clutches its head: "Again?" The tile comes right up to the lens, fully covering the frame, and the spinning tile face naturally becomes a spinning ball of white dough. [Part 2 | Rush Into the Castle Kitchen] The camera follows the dough as it rushes into a massive castle kitchen. Steam billows, old cooks bustle, copper pots hang overhead, a giant cauldron boils, and vegetables, petals, flour, and firelight fill the space. The protagonist bursts in from the side of the frame at high speed and catches the dough one-handed. Riding the momentum, she spins, stretches the dough into a long band, slams it hard onto the wooden table, then flings it high into the air. The camera follows the dough straight up, then whirls rapidly around her. She passes beneath the dough and catches it behind her back with a reverse grip; she stretches, folds, slaps the table, spins, and tosses again in continuous motion. Each action makes the noodles thinner and longer. She braces one hand on the table edge and lightly vaults over a low bench; on landing she holds a half-crouch, arms pulled out to both sides, the long noodles forming a huge white arc behind her. [Part 3 | Noodle Martial Arts] She suddenly slides forward, her body passing between two gently swaying copper pots. The noodles wrap around the pots like ribbons but never stick or tangle. She performs a low spin, a quick rise, and an airborne twist in sequence, folding the noodles neatly in mid-air and slapping them onto a flour-dusted long table the instant she lands. A cloud of flour erupts. The image briefly enters slow motion: loose hair, skirt hem, and flour particles drifting in the golden light. The camera passes through the flour cloud to face her. Still pulling noodles at high speed, she casually glances at the camera and gives a playful wink. The fox runs past her carrying a large chunk of ginger, shouting: "Too fast!" The castle spirit claps excitedly, rattling a whole row of bowls so they hop lightly. The frog tries to imitate the noodle-pulling and gets tangled in its own noodles, letting out a panicked croak. [Part 4 | Ingredient Relay] A masked attendant slides a long cutting board across the table toward the protagonist. She presses it steady with her palm and turns with the motion. The fox tosses over the ginger; she catches it one-handed, drops it into a stone mortar, and quickly grinds it with a wooden pestle. An extreme close-up captures the ginger juice splashing. An old cook hands over some scallions. The protagonist spins to receive them, sets them steady on the cutting board, and cuts them into even fine bits at high speed. The knife touches only the cutting board and the ingredients — precise and safe. Rapid consecutive close-ups: the blade coming down; bright green scallion bits leaping up; ginger crushing in the mortar; rich broth poured into a copper pot; red chili oil blooming into a flower on the soup's surface; boiling bubbles reflecting her fast-moving figure. A pot lid is pushed up by the steam. She instantly catches the lid with a long-handled ladle, spins it half a turn, and sets it precisely back onto another pot. The metallic clang is clean and bright. [Part 5 | Cooking Noodles Over Fierce Flame] The protagonist scoops up the whole finished bundle of udon and sprints along the stove line. The camera stays low to the ground tracking her red shoes, then sharply lifts. She steps onto a low bench, uses it to leap, spreads her arms in the air, and throws the noodles in a huge white arc. The camera makes a full loop around her and the noodles. The noodles drop precisely into the boiling cauldron. Steam instantly floods the frame and transforms into a close-up inside the pot: the udon tumbling in the rolling water, smooth and springy on the surface. The castle spirit claps again and the stove flames suddenly leap higher. After landing, the protagonist circles half a turn around the cauldron, quickly stirs the noodles with long chopsticks, then lifts the whole batch out with a strainer. The camera follows the dripping noodles as they burst out of the steam. She leans back to dodge a flying ladle while tossing the noodles from the strainer toward a ceramic bowl in the air. The tall frog scrambles to reach out and finally catches the ceramic bowl steadily, breathing a sigh of relief. [Part 6 | Assembling the Bowl in Mid-Air] The fox slides a deep crimson lacquer tray down the long table. The protagonist takes the ceramic bowl from the frog with one hand and steadies the lacquer tray with the other. She spins in place and sets the bowl onto the fast-sliding tray. Immediately after, broth forms a golden line from a copper kettle and pours precisely into the bowl. The fox tosses scallion bits upward, and the protagonist sweeps them lightly with her palm so they fall over the udon like fine green rain. She then adds ginger, petals, and a drop of chili oil. The lacquer tray keeps sliding toward the camera. The protagonist, the fox, and the frog chase after it together in the background, forming a tense yet comical final dash.

Generated with Seedance 2.5 on Atlas Cloud

Generated with HappyHorse 1.1on Atlas Cloud

Generated with Seedance 2.0 on Atlas Cloud

From Script to Screen: Seedance 2.5 API in Production

Whether you are directing a 30 second ad in one take, keeping fifty referenced assets on brand, or localizing captions for new markets, the Seedance 2.5 API turns each scenario into a single API call on Atlas Cloud.

One Take, Full 30-Second Story

Seedance 2.5 generates up to 30 seconds of native video in a single pass, no stitching required. Direct a complete ad, trailer, or short drama scene as one continuous shot.

On-Brand Campaigns via the Seedance 2.5 API

Feed the Seedance 2.5 API up to 50 multimodal references, from character packs to brand kits and style boards. Every scene in a campaign stays on brand without repeated correction rounds.

Targeted Edits, Untouched Scenes

Need to change one element without redoing the shot? Stronger local editing lets you redraw one region of a frame on demand while the surrounding composition, subject motion, and lighting remain exactly as generated.

Captions Rendered in Every Language

On-screen text and multilingual subtitles render natively inside the frame, so titles and captions no longer need a separate overlay pass. Localization teams can cut the same scene for every market.

Motion That Obeys Real Physics

Objects fall, collide, and interact according to physical rules while subjects hold their identity across the full clip. That reliability makes it a fit for product demos, sports action, and character-driven storytelling.

4K Masters

Resolution scales from 480p for quick social drafts to ultra HD 4K for premium placements. Deliver one campaign across feeds, web players, and large screens without a separate upscaling step.

Seedance 2.5 API Compared: 30-Second Generation Next to Kling, Veo, and Wan

From single-pass clip length to reference capacity and resolution, see exactly where the Seedance 2.5 API pulls ahead of the strongest video models hosted on Atlas Cloud.

ModelMax Clip Length (Single Pass)Multimodal Reference InputsMax ResolutionNative AudioAtlas Cloud Price (Standard)
Seedance 2.5Up to 30 secondsUp to 50 assets (images, video, audio)Up to 4KFrom $0.134
Seedance 2.0Up to 15 secondsUp to 12 files (images, video, audio)Up to 4KFrom $0.112
Kling v3.0 ProUp to 15 seconds-1080pFrom $0.112
Veo 3.1Up to 8 seconds per passUp to 3 imagesUp to 1080pFrom $0.20
Wan 2.7Up to 15 secondsUp to 5 assets (images and video)Up to 1080pFrom $0.10

How to Use Seedance 2.5 on Atlas Cloud

Get started in minutes — follow these simple steps to integrate and deploy models through Atlas Cloud's platform.

Create an Atlas Cloud Account

Sign up at atlascloud.ai and complete verification. New users receive free credits to explore the platform and test models.

Why Use Seedance 2.5 on Atlas Cloud

Combining the advanced Seedance 2.5 models with Atlas Cloud's GPU-accelerated platform provides unmatched performance, scalability, and developer experience.

Performance & flexibility

Low Latency:
GPU-optimized inference for real-time reasoning.

Unified API:
Run Seedance 2.5, GPT, Gemini, and DeepSeek with one integration.

Transparent Pricing:
Predictable per-token billing with serverless options.

Enterprise & Scale

Developer Experience:
SDKs, analytics, fine-tuning tools, and templates.

Reliability:
99.99% uptime, RBAC, and compliance-ready logging.

Security & Compliance:
SOC 2 Type II, HIPAA alignment, data sovereignty in US.

Seedance 2.5 API Questions, Answered

Seedance 2.5 API provides programmatic access to ByteDance's newest video generation model. It produces up to 30 seconds of native video in a single pass and accepts as many as 50 multimodal reference inputs, a substantial step beyond earlier Seedance releases. It is available now on Atlas Cloud through the same unified platform that already hosts Seedance 2.0 and 1.5.

Short drama episodes, product ads, and brand films are the obvious fits: a full 30-second clip arrives in one pass, so longer stories no longer need to be stitched together from separate generations. On-screen text is another strength, since Seedance 2.5 renders titles, captions, and multilingual subtitles directly inside the frame. Improved physics keeps crowds, water, and cloth moving naturally from the first frame to the last.

Sign up at atlascloud.ai and create an API key from your dashboard. The Seedance 2.5 API is available now on the same platform that already hosts Seedance 2.0 and 1.5, so you can call it right away, and code written against the earlier versions carries over with a model name change.

Up to 50 multimodal references can be attached to a single request, mixing images, video clips, and audio. Need a character, product, or environment to stay identical across every shot? Anchor it with reference assets and Seedance 2.5 holds that identity through the full 30 seconds, which is why creative teams treat the reference system as its defining feature.

The Seedance 2.5 API outputs from 480p to 4K. Draft quickly at 480p while you iterate on prompts, then rerun the same request at 4K for a cleaner delivery. The full list of aspect ratios and parameters is documented in the Seedance 2.5 API reference on Atlas Cloud.

Yes. Seedance 2.5 strengthens targeted editing, so a prompt can change one subject, object, or region of an existing clip while the surrounding composition and motion stay intact. That makes it practical to swap a product, adjust wardrobe, or fix a single element without regenerating the whole scene.

Native clip length doubles from 15 to 30 seconds, and reference capacity expands to 50 multimodal assets. Controllability is the quieter upgrade: physics looks steadier on complex motion, characters and products hold their identity across shots, and in-frame text and multilingual subtitles render more cleanly than in Seedance 2.0. Together these changes shift the model from clip generation toward complete short-form production.

The Seedance 2.5 API uses the same transparent, pay-as-you-go billing as the rest of the Seedance family, with no subscription or minimum commitment. See the Seedance 2.5 model page on Atlas Cloud for current per-generation rates by resolution. Start building today.

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Seedance 2.5

Seedance 2.5 API is now available on Atlas Cloud! It gives developers ByteDance's newest video model. It generates up to 30 seconds of native video in a single pass from text, a single image, or as many as 50 multimodal references, with synchronized audio and in-frame multilingual text. On Atlas Cloud you reach it through one key, with subject consistency and improved physics keeping long shots coherent. (Update: Seedance 2.5 1080P API Is Available NOW!)

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MiniMax H3

The MiniMax H3 API opens MiniMax's general purpose multimodal video model, which reads text, images, video and audio as one context instead of one task at a time. Clips run 5 to 15 seconds at 24 FPS across aspect ratios from 21:9 to 9:16, and one prompt can swap characters, replace backgrounds, rewrite dialogue or clone a voice from a reference clip. Atlas Cloud serves it all through one OpenAI-compatible endpoint. Start building today.

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Seedream 5.0 Pro

Seedream 5.0 Pro API gives developers ByteDance's controllable image editing model on Atlas Cloud. It places edits precisely with anchors and coordinates, separates images into editable layers, fuses multiple references, and matches exact colors and materials, with multilingual text at 2K and 3K. On Atlas Cloud you reach it through one key!

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Seedance 2.0

The Seedance 2.0 API gives you production access to ByteDance's multimodal video model — quad-modal inputs (text, image, video, audio) and an industry-leading "Universal Reference" system that locks composition, camera movement, and character actions across shots. Integrate director-level control with one API call, a flat $0.09/s, instant key, and no waitlist — backed by enterprise-grade uptime and compliance. Seedance 2.0 Native 4K is now live!

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GPT Image 2

The GPT Image 2 API gives developers access to OpenAI's latest image model, the successor to GPT Image 1.5. It generates and edits images with accurate text rendering across Latin and CJK scripts, plus strong composition for posters, mockups, and infographics. On Atlas Cloud you reach it through one unified API alongside 300+ models, with free credits, 99.99% uptime, and no OpenAI organization verification required.

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Gemini Omni Flash

The Gemini Omni API brings Google DeepMind's multimodal video generation and editing model, introduced at Google I/O 2026, to your stack. Gemini Omni fuses Gemini's reasoning engine with generative media, accepting any mix of text, images, video, and audio to produce consistent, knowledge-grounded output. Refine results through natural conversation, swapping objects, rewriting scenes, and shifting styles while physics, characters, and continuity stay intact. Atlas Cloud serves the full Gemini Omni Flash lineup, text-to-video, image-to-video with up to 7 reference images, and reference-to-video, through one unified API with transparent per-second pricing from $0.112 and no subscription. Start building today.

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Grok Imagine

The Grok Imagine API covers xAI's image, video, and speech models, from Image 2.0 to Video 1.5 and xAI TTS v1. Render 1K or 2K stills across 14 aspect ratios, push a scene to 15 seconds of 1080p motion, steer shots with up to 7 reference images, or narrate them in 20 languages. Atlas Cloud runs every mode on one endpoint, priced pay-as-you-go from $0.02 per image and $0.05 per second. Start building today.

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Google

Google's most powerful creative models are all available on Atlas Cloud. Veo 3.1 delivers cinematic video generation, Nano Banana 2 powers high-fidelity image creation, and Gemini brings multimodal intelligence to every workflow. Access the full Google model suite through one API key with Day-0 availability and pay-as-you-go pricing.

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Seedance 2.0 Mini

The Seedance 2.0 Mini API is the lightest, lowest-cost tier of ByteDance's Seedance video line, built for teams where throughput and unit cost matter more than maximum polish. Use it for batch generation, rapid prototyping, and draft passes, all through one OpenAI-compatible key on Atlas Cloud.

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ByteDance

From cinematic video generation to high-fidelity image creation, ByteDance's most powerful models are live on Atlas Cloud. Run Seedance and Seedream at scale with the lowest inference pricing and zero infrastructure overhead.

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Alibaba

Atlas Cloud brings together Alibaba's full model lineup under one API: Qwen for language and image tasks, Wan for video generation up to 1080p. Access every model pay-as-you-go with no subscriptions. The Alibaba API is available via a single base URL using your existing OpenAI-compatible client.

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OpenAI

Atlas Cloud gives you access to the full OpenAI API lineup, from GPT Image 2 for image generation to Sora 2 for video. Every model is available pay-as-you-go with no monthly commitment. Plug in with a single base URL swap using the OpenAI-compatible API.

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One API for All Media AI.

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